home *** CD-ROM | disk | FTP | other *** search
/ Programming a Multiplayer FPS in DirectX / Programming a Multiplayer FPS in DirectX (Companion CD).iso / DirectX / dxsdk_oct2004.exe / dxsdk.exe / Documentation / DirectX9 / directx9_m.chm / directx / art / fvfmem.gif < prev    next >
Graphics Interchange Format  |  2004-09-30  |  8.2 KB  |  483x417  |  4-bit (3 colors)
   ocr: x-coordinate (float) y-coordinate (float) z-coordinate (Hoat) Position untranstormed or cransrormedx,y2) RHW (Hoat) RHW transformed vertices only) 1st- 5th Blend Weights Blending Weight DAIA (1,2,or 3 floats)* Normal X (float) Vertex Normal Normal y (float) untranstormed vertices only) Normal Z (float) Vertex Point Size Diffuse Color Point size (float) Specular Color Diffuse RGBA lexture Coordinate Set 1 (DWORD) (1,2,3, or 4 floats) Specular RGBA (DWORD) 1st- 4th coordinates Set: 1 Texture Coordinate Set 8 (1,2,3, - or 4 floats) (1,2,3, or 4 floats) When the flag D3DFVF LASTBETA_UBYTE4 1st- 4t ...